Open Space about Games for learning/facilitation

Kaliya * identitywoman at gmail.com
Wed May 27 15:24:27 PDT 2009


Hi Open Spacers.

I am one of the people who actually also uses other methods besides open
space in their work.  I am facilitating (using open space) a conference
about a whole class of methods called games....we are doing a whole day
event in SF to discuss them and I wanted to invite you all.

Innovation, Design and Serious Games Exchange.
http://www.enthiosys.com/news-events/idsge/

Date: Friday, June 26, 2009 in San Francisco.

I think this is a great low cost way to expand your faciltator horizons.
Please contact me if you have any questions about the conference or want to
learn more. kaliya at mac.com

PLEASE blog about it and forward this on to others you know who might be
interested in learning more.


Innovation, Design and Serious Games Exchange.
http://www.enthiosys.com/news-events/idsge/
Date: Friday, June 26, 2009
Time: 9 am – 5 pm
Place: Dogpatch Studios, 991 Tennessee Street, San Francisco, CA
Cost: $50 per person.  http://www.acteva.com/booking.cfm?bevaid=183502
Capacity: up to 150 individuals

No matter what you call these activities, playful interactions with
customers and users can lead to breakthrough products and services. Playful
interactions within work groups improve team performance by fostering better
communications and enabling teams to improve decision-making. Playful
interactions in professional development settings enable diverse specialists
to overcome differences and create powerful results.

When used as qualitative research techniques, Innovation, Design and Serious
Games improve results by enabling participants to express their thoughts and
emotions through a variety of in-person and online experiences. The games
lead to rich data that help drive decisions about market needs, product
requirements, buyer and user profiles and motivations, competitors,
opportunities and barriers to success, the evolution of existing products
and services, and more.

Innovation, Design, and Serious Games also have serious uses in the public
sector. They can be used to better understand issues surrounding complex
initiatives, improve participation in the democratic process, and identify
unexpected benefits and drawbacks to proposed legislation or other policy
decisions.

On June 26, up to 150 of us will gather in San Francisco for the first ever
Innovation, Design and Serious Games Exchange. We’ll share techniques, learn
from one another, and deepen our knowledge of how to use well-known games in
stereotypic and novel situations. We’ll also learn about new and emerging
games.

This one-day event is a facilitated unconference. There are no formally
defined presentations, no keynotes or plenary sessions, and no carefully
orchestrated “panels or experts”. We make the schedule when we are
face-to-face the day of the conference. The community that gathers in the
morning will create an agenda as participants put forward topics for
sessions. We tap into the wisdom of the group to co-create the agenda on
site. As people register, we invite suggestions for session topics that all
can see on the conference wiki.

Topics – which may be chosen for discussion – include

   * Choosing the right game for the occasion
   * Recruiting an appropriate group of participants
   * Briefing or training observers
   * Tips for facilitating groups
   * Preparing or adapting materials for specific games
   * Remote or distributed play, how to’s and when to’s
   * Troubleshooting during game play
   * Presenting findings and recommending next steps
   * Additional strategic and tactical results for organizations and
products




-------------------
This is a community-driven event: Half the costs are covered by participant
registration fees, the other half by sponsors. For sponsors it is a great
opportunity to get your brand in front of leaders in a dynamic, emerging
market. You will reach a group of up to 150 individuals who represent the
best in qualitative research methods, product innovation strategies, and
product management, and who influence many more because of their client
lists.

Sponsorships are available starting at $500 per organization.

Each sponsor gets:
   * Verbal recognition at the opening and closing plenary sessions
   * Its logo and a one-sentence description on the program website and any
materials distributed onsite
   * An opportunity to share print information or offerings of logo’d
merchandise on a sponsor table.
   * Community recognition and admiration for helping lead the next wave of
collaboration

Organizers:
   * Luke Hohmann, CEO, Enthiosys, Mountain View CA, author of Innovation
Games: Creating Breakthrough Products Through Collaborative Play,
lhohmann at enthiosys.com
   * Nancy Frishberg, User Experience Strategist, MSB Associates, San Mateo
CA, nancyf at fishbird.com, and Innovation Games Facilitator
   * Kaliya Hamlin (aka Identity Woman), Process Geeks, Berkeley, CA,
kaliya at mac.com, and Innovation Games Facilitator

*
*
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