[OSList] The OST Game

Daniel Mezick dan at newtechusa.net
Sun Oct 6 17:30:55 PDT 2013


Michael,

Thanks for your reply; I like this conversation.

My current beliefs summarized:

1/ The culture of the org is a game. It is goal-seeking, it has rules. 
It delivers feedback. It is opt-in, because you can quit the org. (See 
www.TheCultureGame.com)

2/ OST is a pre-fabricated meeting format with excellent game 
properties. It is well formed. It is optimized on manifesting up-spirit, 
as described in the SPIRIT book. Spirit is a topic beyond the scope of 
this thread

3/ Leaders choose to play OST. Or not. If the Facilitator stays true to 
OST, the leader opts-in-or-opts-out to occupying the Sponsor role and 
actually going all the way with OST (self-selection, all issues on the 
table). This amounts to opting-in to play the OST game.

4/ Org culture is a game. Games in orgs are nested. Thus a meeting is a 
small finite game bounded by time and space inside the org's wider 
culture-game-space. Orgs contain collections of meetings. As a general 
rule, most meetings reflect the containing ambient culture; authentic 
OST meetings are a notable exception. An OST meeting has at least the 
potential to change the culture in the culture-game-space of the org.

5/ There is no 'real' and 'game' distinction. All real work is a game. 
The real work and the meeting are one and the same: games.

However, the game of the org (per McGonigal) is not well formed. Goals 
are unclear. Rules are not uniformly applied. Self-selection gets 
"managed". Spirit gets dampened. Meetings are not opt-in. Disengagement 
becomes a rational response and a grave consequence of the poorly formed 
game. Etc. OST has none of these warts. It's a good game, one that's fun 
to play.

www.gaminghappiness.com

On 10/6/13 2:28 PM, Michael Herman wrote:
> what your quoting suggests to me, dan, is a distinction akin to what 
> i've already shared about tools/techniques versus practice.
>
> in another message you've suggested rules, feedback etc, and defined 
> ost as a game.  what i hear harrison saying in the quoting here, 
> though, suggests that organization is the game.
My current belief: The culture of the org is a game. It is goal-seeking, 
it has rules. It delivers feedback. It is opt-in, because you can quit 
the org. (See www.TheCultureGame.com)
> ost is a strategy, a style of play, a gambit, or something inside of 
> that game.
My current belief: It's a meeting. Good meetings are well-formed games 
according the McGonigal definition found inside the book REALITY IS 
BROKEN, page 22.
> it's a way we choose to play.  (when i go look it up to be sure, i 
> think when you're calling ost a game, i think gambit might be the 
> better word.)
My current belief: Yes, leaders opt-in to occupying the Sponsor role and 
actually going all the way with OST (self-selection, all issues on the 
table)
>
> this helps explain, at least to myself, why calling open space itself 
> a game seems too small.  it seems to remove open space from the larger 
> context, and in doing so, the practice loses it's reason for being. 
>  it never exists on its own, for it's own sake... always we "do it" 
> for some purpose.  the chasing of that purpose is the game.  if we 
> make open space a game, we give up our license to comment on the 
> larger game that is organization, software development, or whatever. 
>  in other words, my sense is that if the languaging of these things 
> makes ost a "game" and organization/software/whatever is "real" -- 
> then ost becomes significantly limited in what it can do to change 
> what i see as the real game, the bigger field of play.
My current belief: Games in orgs are nested. Thus a meeting is a small 
finite game bounded by time and space inside the org's wider 
culture-game-space. As a general rule, most meetings reflect the 
containing ambient culture, authentic OST meetings are a notable exception.
>
> i don't know this for sure, but this is my hunch.  it also may be that 
> this story works better in software circles, where the actual work, 
> much of it done by people glued to computer screens, looks more like 
> some kinds of gaming.  this context would make the split between real 
> work and gaming less pronounced.
My current belief: All real work is a game. However, the game is not 
well formed. Goals are often unclear. Rules are not uniformly applied to 
all. Self-selection gets "managed". Etc.

>
> i'm all for it, if and wherever it works.  and my guess is that it 
> doesn't translate immediately, cleanly, and effectively to all kinds 
> of work.  but then again, almost story does translate easily and 
> effectively to every/any context.
>
> m
>
>
>
>
>
> --
>
> Michael Herman
> Michael Herman Associates
> 312-280-7838 (mobile)
>
> http://MichaelHerman.com
> http://OpenSpaceWorld.org
>
>
>
> On Sun, Oct 6, 2013 at 10:44 AM, Skye Hirst <skyeh at autognomics.org 
> <mailto:skyeh at autognomics.org>> wrote:
>
>     I guess I want to play in this "game".   Feedback implies
>     mechanistic processes that have been identified through cause and
>     effect responses.  This is where we get into trouble.  Life is not
>     machine like,  in any way.  It is complex and not complicated as a
>     set of gears and cogs can become if there are too many trying to
>     interact.  However processes of living require new metaphors to
>     capture or even point to the "game" of living process where each
>     entity and combination of entities initiate to form a group,
>     organization or society and have formed to "experience
>     satisfaction" or find effective actions separately and together. 
>     The constraints emerge from what the individuals and the
>     collective discover as useful temporary rules of the moment - they
>     can take habit if they are useful beyond the moment.  Some where
>     in the process someone decides to "name"  the rule, the process
>     and everyone nods in agreement to call what they have shared in
>     common by "that word" (i.e. jargon) Then someone else comes along
>     who perhaps was not in the experience and take up the name and
>     they pass it along as the "rule"  that must be the container for
>     that process and try to create the same process starting with the
>     rule instead of the initiating impulse to come together.
>
>     Well I think you can see an ephemeral organic process that is ever
>     changing gets bogged down with words,  the names and with labels,
>     however useful they may be for a bit. GAme on,  as they say, 
>     yet,  all I'm suggesting is that we stop trying to name, and
>     control with naming a process beyond anything but pointers we can
>     use to share a common experience - each of us forming it each time
>     uniquely with both particular and universal operatives. Unique to
>     the entities in the forming circle,  the space time event forming
>     the circle and so on and so on
>
>
>
>
>     On Sun, Oct 6, 2013 at 10:41 AM, Daniel Mezick <dan at newtechusa.net
>     <mailto:dan at newtechusa.net>> wrote:
>
>         Hi Harold,
>
>         In THE CULTURE GAME book I make the radical/heretical claim
>         that culture is a game...and every meeting...a game.... and in
>         fact every interaction... is a game.
>
>         In the book there are examples that support the idea that all
>         meetings are games.
>
>         According to this theory, if OST is a type of meeting, then
>         OST is a type of game.
>         Games have: Goal, Rules, Feedback mechanisms, Opt-in
>         Participation.
>
>         The OST Game:
>
>         The Goal:
>         Explore the Theme-Question.
>
>         The Rules:
>         1 Law, 4/5 Principles, some defined Roles, a few other
>         suggestions. A supporting slogan...
>
>         The Feedback Mechanics:
>         Continuous, rich feedback via all of the senses, in real time
>         for each individual and group-as-a-whole.
>
>         Opt-In Participation:
>         YES
>
>         By these measures, OST is a beautifully designed meeting-game.
>
>
>         Here is a specific quote from your message, below:
>
>         "But I'd never heard anyone describe Open Space Technology as
>         a beautifully designed game before."
>
>         The reality is that Harrison mentions the word [game] when
>         discussing High Play & High Learning as it pertains to
>         self-organizing social systems... it shows up in the book Wave
>         Rider. OST encourages a social system to reach higher levels
>         of self-organization...Hmmm.
>
>         Here is the quote (emphasis added...):
>
>         "...High play is the antidote to dogmatic thinking & therefore
>         an essential companion to High Learning. It is also fun. In
>         'X" Company,  PLAY is strictly prohibited, for after all there
>         is work to be done and it is always very serious. Even worse,
>         PLAY, almost by definition, is out of control- which is what
>         makes if fun. Can you imagine anything worse than PLAYING A
>         GAME where the results are already known in advance? Boring! "
>         -H.O., Wave Rider, page 132
>
>
>         On 9/4/13 6:23 PM, Harold Shinsato wrote:
>>         Dan,
>>
>>         Thank you for forwarding that interview. I've worked with
>>         your interviewer Amr Elssamadisy before in Dr. Christopher
>>         Avery's "Leadership Gift" program. Great to hear his voice.
>>         Thought he did a great job bringing forward your insights.
>>
>>         It's hard for me to express how deeply your thinking aligned
>>         with what I see as the essence of Open Space, and what I feel
>>         emerging in my own psyche and that in the collective when we
>>         spoke and I got to be present at your session in Nashville at
>>         Agile 2013 last month. I continue to find your material to be
>>         a critical piece in helping bridge the Open Space and Agile
>>         communities - something Peggy Holman called "Sister
>>         Communities" at the World Open Space on Open Space in St.
>>         Petersburg back in May.
>>
>>         I'd heard your thinking before and it continues to astound me
>>         the relevance and power in getting these two communities to
>>         work together.
>>
>>         Open Space truly is the "secret sauce" making possible
>>         successful Agile adoptions. The science behind this awareness
>>         goes deep. The timing of it feels like perfection. You seem
>>         to be getting just the right audiences to engage with this
>>         idea. And what you posted earlier in terms of a framework for
>>         adoption involving interspersed Open Space events to help
>>         promote agency and engagement - very exciting. Very simple.
>>         Truly elegant. And phrased in a way the holders of the bottom
>>         line can "get it".
>>
>>         What's new about your stuff?
>>
>>         Perhaps it's been mentioned before - but here are some points
>>         I find most critical.
>>
>>         1) The Mandate. Perhaps Open Space Technology came out of
>>         Organizational Development (and Organizational
>>         Transformation). But most attempts to transform the
>>         organization that I've seen have been "rolled out". Kind of
>>         like a steam roller. It's definitely mandated. You went into
>>         great depth in your Agile 2013 presentation how Mandated
>>         Agile goes fundamentally against the values and principles in
>>         the Agile Manifesto. Open Space can help us bring back the
>>         original thinking of the signatories of the Agile Manifesto.
>>
>>         2) Games and engagement. Jane McGonigal's book "Reality Is
>>         Broken", and the whole arena of Gamification, has become a
>>         focal point of driving home ideas from positive psychology,
>>         and is also driving many huge wheels of industry (and
>>         dollars). Because getting people excited about using your
>>         products is important. Getting employees excited about
>>         contributing to your products - also critical. But I'd never
>>         heard anyone describe Open Space Technology as a beautifully
>>         designed game before. This perception I think plays directly
>>         with the TOOL versus PHILOSOPHY debate in our community.
>>
>>         3) Agency. This might have been a significant idea as well in
>>         Paolo Friere's book - "The Pedagogy of the Oppressed".
>>         Without people feeling like they have some say in how they
>>         apply their blood, sweat, and tears - engagement is not going
>>         to happen. Open Space is a critical way to nurture agency in
>>         people.
>>
>>         I'm so thankful that you've started posting on the OSList and
>>         I look forward to how things unfold. From what I see you
>>         saying, and how I see people are hearing you, it seems as if
>>         we're on target for a much more explicit chapter in the
>>         relationship between the Agile and Open Space "sister
>>         communities".
>>
>>             Thanks!
>>             Harold
>>
>>
>>         On 9/4/13 2:37 PM, Daniel Mezick wrote:
>>>         Here's a 16-minute video that explains the crisis of
>>>         disengagement in Agile adoptions, and how the time to act
>>>         was yesterday, and how Open Space can help...
>>>         http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013
>>>
>>>         -- 
>>>
>>>         Daniel Mezick, President
>>>
>>>         New Technology Solutions Inc.
>>>
>>>
>>>
>>>         -- 
>>>         Harold Shinsato
>>>         harold at shinsato.com <mailto:harold at shinsato.com>
>>>         http://shinsato.com
>>>         twitter: @hajush <http://twitter.com/hajush>
>
>         -- 
>
>         Daniel Mezick, President
>
>         New Technology Solutions Inc.
>
>         (203) 915 7248 <tel:%28203%29%20915%207248> (cell)
>
>         Bio <http://newtechusa.net/dan-mezick/>. Blog
>         <http://newtechusa.net/blog/>. Twitter
>         <http://twitter.com/#%21/danmezick/>.
>
>         Examine my new book:The Culture Game
>         <http://newtechusa.net/about/the-culture-game-book/>: Tools
>         for the Agile Manager.
>
>         Explore Agile Team Training
>         <http://newtechusa.net/services/agile-scrum-training/> and
>         Coaching. <http://newtechusa.net/services/agile-scrum-coaching/>
>
>         Explore the Agile Boston
>         <http://newtechusa.net//user-groups/ma/>Community.
>
>
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>
>
>     -- 
>     *Skye Hirst, PhD*
>     President - The Autognomics Institute
>     /Conversations in the Ways of Life-itself/
>     www.autognomics.org <http://www.autognomics.org>
>     @autognomics
>
>     New Phone Number:
>     207-593-8074 <tel:207-593-8074>
>
>
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-- 

Daniel Mezick, President

New Technology Solutions Inc.

(203) 915 7248 (cell)

Bio <http://newtechusa.net/dan-mezick/>. Blog 
<http://newtechusa.net/blog/>. Twitter <http://twitter.com/#%21/danmezick/>.

Examine my new book:The Culture Game 
<http://newtechusa.net/about/the-culture-game-book/>: Tools for the 
Agile Manager.

Explore Agile Team Training 
<http://newtechusa.net/services/agile-scrum-training/> and Coaching. 
<http://newtechusa.net/services/agile-scrum-coaching/>

Explore the Agile Boston <http://newtechusa.net//user-groups/ma/>Community.

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