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    Michael,<br>
    <br>
    Thanks for your reply; I like this conversation. <br>
    <br>
    My current beliefs summarized:<br>
    <br>
    1/ The culture of the org is a game. It is goal-seeking, it has
    rules. It delivers feedback. It is opt-in, because you can quit the
    org. (See <a class="moz-txt-link-abbreviated" href="http://www.TheCultureGame.com">www.TheCultureGame.com</a>)<br>
    <br>
    2/ OST is a pre-fabricated meeting format with excellent game
    properties. It is well formed. It is optimized on manifesting
    up-spirit, as described in the SPIRIT book. Spirit is a topic beyond
    the scope of this thread<br>
    <br>
    3/ Leaders choose to play OST. Or not. If the Facilitator stays true
    to OST, the leader opts-in-or-opts-out to occupying the Sponsor role
    and actually going all the way with OST (self-selection, all issues
    on the table). This amounts to opting-in to play the OST game.<br>
    <br>
    4/ Org culture is a game. Games in orgs are nested. Thus a meeting
    is a small finite game bounded by time and space inside the org's
    wider culture-game-space. Orgs contain collections of meetings. As a
    general rule, most meetings reflect the containing ambient culture;
    authentic OST meetings are a notable exception. An OST meeting has
    at least the potential to change the culture in the
    culture-game-space of the org. <br>
    <br>
    5/ There is no 'real' and 'game' distinction. All real work is a
    game. The real work and the meeting are one and the same: games.<br>
    <br>
    However, the game of the org (per McGonigal) is not well formed.
    Goals are unclear. Rules are not uniformly applied. Self-selection
    gets "managed". Spirit gets dampened. Meetings are not opt-in.
    Disengagement becomes a rational response and a grave consequence of
    the poorly formed game. Etc. OST has none of these warts. It's a
    good game, one that's fun to play.<br>
    <br>
    <a class="moz-txt-link-abbreviated" href="http://www.gaminghappiness.com">www.gaminghappiness.com</a><br>
    <br>
    <div class="moz-cite-prefix">On 10/6/13 2:28 PM, Michael Herman
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAD8j=QFciBSnbdwagbPc_uhcFZ7r2+E9Jo4JnFgdL8Gx+aGNZw@mail.gmail.com"
      type="cite">
      <div dir="ltr">what your quoting suggests to me, dan, is a
        distinction akin to what i've already shared about
        tools/techniques versus practice.  
        <div><br>
        </div>
        <div>in another message you've suggested rules, feedback etc,
          and defined ost as a game.  what i hear harrison saying in the
          quoting here, though, suggests that organization is the game. 
          <br>
        </div>
      </div>
    </blockquote>
    My current belief: The culture of the org is a game. It is
    goal-seeking, it has rules. It delivers feedback. It is opt-in,
    because you can quit the org. (See <a class="moz-txt-link-abbreviated" href="http://www.TheCultureGame.com">www.TheCultureGame.com</a>)<br>
    <blockquote
cite="mid:CAD8j=QFciBSnbdwagbPc_uhcFZ7r2+E9Jo4JnFgdL8Gx+aGNZw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>ost is a strategy, a style of play, a gambit, or something
          inside of that game.  <br>
        </div>
      </div>
    </blockquote>
    My current belief: It's a meeting. Good meetings are well-formed
    games according the McGonigal definition found inside the book
    REALITY IS BROKEN, page 22. <br>
    <blockquote
cite="mid:CAD8j=QFciBSnbdwagbPc_uhcFZ7r2+E9Jo4JnFgdL8Gx+aGNZw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>it's a way we choose to play.  (when i go look it up to be
          sure, i think when you're calling ost a game, i think gambit
          might be the better word.)</div>
      </div>
    </blockquote>
    My current belief: Yes, leaders opt-in to occupying the Sponsor role
    and actually going all the way with OST (self-selection, all issues
    on the table)<br>
    <blockquote
cite="mid:CAD8j=QFciBSnbdwagbPc_uhcFZ7r2+E9Jo4JnFgdL8Gx+aGNZw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div><br>
        </div>
        <div>this helps explain, at least to myself, why calling open
          space itself a game seems too small.  it seems to remove open
          space from the larger context, and in doing so, the practice
          loses it's reason for being.  it never exists on its own, for
          it's own sake... always we "do it" for some purpose.  the
          chasing of that purpose is the game.  if we make open space a
          game, we give up our license to comment on the larger game
          that is organization, software development, or whatever.  in
          other words, my sense is that if the languaging of these
          things makes ost a "game" and organization/software/whatever
          is "real" -- then ost becomes significantly limited in what it
          can do to change what i see as the real game, the bigger field
          of play.</div>
      </div>
    </blockquote>
    My current belief: Games in orgs are nested. Thus a meeting is a
    small finite game bounded by time and space inside the org's wider
    culture-game-space. As a general rule, most meetings reflect the
    containing ambient culture, authentic OST meetings are a notable
    exception.<br>
    <blockquote
cite="mid:CAD8j=QFciBSnbdwagbPc_uhcFZ7r2+E9Jo4JnFgdL8Gx+aGNZw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>  </div>
        <div><br>
        </div>
        <div>i don't know this for sure, but this is my hunch.  it also
          may be that this story works better in software circles, where
          the actual work, much of it done by people glued to computer
          screens, looks more like some kinds of gaming.  this context
          would make the split between real work and gaming less
          pronounced.  <br>
        </div>
      </div>
    </blockquote>
    My current belief: All real work is a game. However, the game is not
    well formed. Goals are often unclear. Rules are not uniformly
    applied to all. Self-selection gets "managed". Etc. <br>
    <br>
    <blockquote
cite="mid:CAD8j=QFciBSnbdwagbPc_uhcFZ7r2+E9Jo4JnFgdL8Gx+aGNZw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div><br>
        </div>
        <div>i'm all for it, if and wherever it works.  and my guess is
          that it doesn't translate immediately, cleanly, and
          effectively to all kinds of work.  but then again, almost
          story does translate easily and effectively to every/any
          context.  </div>
        <div><br>
        </div>
        <div>m</div>
        <div><br>
        </div>
        <div><br>
        </div>
        <div><br>
        </div>
      </div>
      <div class="gmail_extra"><br clear="all">
        <div> <br>
          --<br>
          <br>
          Michael Herman<br>
          Michael Herman Associates<br>
          312-280-7838 (mobile)<br>
          <br>
          <a moz-do-not-send="true" href="http://MichaelHerman.com"
            target="_blank">http://MichaelHerman.com</a><br>
          <a moz-do-not-send="true" href="http://OpenSpaceWorld.org"
            target="_blank">http://OpenSpaceWorld.org</a><br>
          <br>
        </div>
        <br>
        <br>
        <div class="gmail_quote">On Sun, Oct 6, 2013 at 10:44 AM, Skye
          Hirst <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:skyeh@autognomics.org" target="_blank">skyeh@autognomics.org</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr">
              <div>I guess I want to play in this "game".   Feedback
                implies mechanistic processes that have been identified
                through cause and effect responses.  This is where we
                get into trouble.  Life is not machine like,  in any
                way.  It is complex and not complicated as a set of
                gears and cogs can become if there are too many trying
                to interact.  However processes of living require new
                metaphors to capture or even point to the "game" of
                living process where each entity and combination of
                entities initiate to form a group, organization or
                society and have formed to "experience satisfaction" or
                find effective actions separately and together.  The
                constraints emerge from what the individuals and the
                collective discover as useful temporary rules of the
                moment - they can take habit if they are useful beyond
                the moment.  Some where in the process someone decides
                to "name"  the rule, the process and everyone nods in
                agreement to call what they have shared in common by
                "that word" (i.e. jargon) Then someone else comes along
                who perhaps was not in the experience and take up the
                name and they pass it along as the "rule"  that must be
                the container for that process and try to create the
                same process starting with the rule instead of the
                initiating impulse to come together.<br>
                <br>
              </div>
              Well I think you can see an ephemeral organic process that
              is ever changing gets bogged down with words,  the names
              and with labels, however useful they may be for a bit.
              GAme on,  as they say,  yet,  all I'm suggesting is that
              we stop trying to name, and control with naming a process
              beyond anything but pointers we can use to share a common
              experience - each of us forming it each time uniquely with
              both particular and universal operatives. Unique to the
              entities in the forming circle,  the space time event
              forming the circle and so on and so on<br>
              <br>
              <br>
            </div>
            <div class="gmail_extra"><br>
              <br>
              <div class="gmail_quote">
                <div>
                  <div class="h5">On Sun, Oct 6, 2013 at 10:41 AM,
                    Daniel Mezick <span dir="ltr"><<a
                        moz-do-not-send="true"
                        href="mailto:dan@newtechusa.net" target="_blank">dan@newtechusa.net</a>></span>
                    wrote:<br>
                  </div>
                </div>
                <blockquote class="gmail_quote" style="margin:0 0 0
                  .8ex;border-left:1px #ccc solid;padding-left:1ex">
                  <div>
                    <div class="h5">
                      <div bgcolor="#FFFFFF" text="#000000"> Hi Harold,<br>
                        <br>
                        In THE CULTURE GAME book I make the
                        radical/heretical claim that culture is a
                        game...and every meeting...a game.... and in
                        fact every interaction... is a game. <br>
                        <br>
                        In the book there are examples that support the
                        idea that all meetings are games. <br>
                        <br>
                        According to this theory, if OST is a type of
                        meeting, then OST is a type of game. <br>
                        Games have: Goal, Rules, Feedback mechanisms,
                        Opt-in Participation.<br>
                        <br>
                        The OST Game:<br>
                        <br>
                        The Goal:<br>
                        Explore the Theme-Question.<br>
                        <br>
                        The Rules:<br>
                        1 Law, 4/5 Principles, some defined Roles, a few
                        other suggestions. A supporting slogan...<br>
                        <br>
                        The Feedback Mechanics:<br>
                        Continuous, rich feedback via all of the senses,
                        in real time for each individual and
                        group-as-a-whole.<br>
                        <br>
                        Opt-In Participation:<br>
                        YES<br>
                        <br>
                        By these measures, OST is a beautifully designed
                        meeting-game.<br>
                        <br>
                        <br>
                        Here is a specific quote from your message,
                        below:<br>
                        <br>
                        "But I'd never heard anyone describe Open Space
                        Technology as a beautifully designed game
                        before."
                        <div><br>
                          The reality is that Harrison mentions the word
                          [game] when discussing High Play & High
                          Learning as it pertains to self-organizing
                          social systems... it shows up in the book Wave
                          Rider. OST encourages a social system to reach
                          higher levels of self-organization...Hmmm.<br>
                          <br>
                          Here is the quote (emphasis added...):<br>
                          <br>
                          "...High play is the antidote to dogmatic
                          thinking & therefore an essential
                          companion to High Learning. It is also fun. In
                          'X" Company,  PLAY is strictly prohibited, for
                          after all there is work to be done and it is
                          always very serious. Even worse, PLAY, almost
                          by definition, is out of control- which is
                          what makes if fun. Can you imagine anything
                          worse than PLAYING A GAME where the results
                          are already known in advance? Boring! "<br>
                          -H.O., Wave Rider, page 132<br>
                          <br>
                          <br>
                          On 9/4/13 6:23 PM, Harold Shinsato wrote:<br>
                        </div>
                        <blockquote type="cite">
                          <div>Dan,<br>
                            <br>
                            Thank you for forwarding that interview.
                            I've worked with your interviewer Amr
                            Elssamadisy before in Dr. Christopher
                            Avery's "Leadership Gift" program. Great to
                            hear his voice. Thought he did a great job
                            bringing forward your insights.<br>
                            <br>
                            It's hard for me to express how deeply your
                            thinking aligned with what I see as the
                            essence of Open Space, and what I feel
                            emerging in my own psyche and that in the
                            collective when we spoke and I got to be
                            present at your session in Nashville at
                            Agile 2013 last month. I continue to find
                            your material to be a critical piece in
                            helping bridge the Open Space and Agile
                            communities - something Peggy Holman called
                            "Sister Communities" at the World Open Space
                            on Open Space in St. Petersburg back in May.<br>
                            <br>
                            I'd heard your thinking before and it
                            continues to astound me the relevance and
                            power in getting these two communities to
                            work together.<br>
                            <br>
                            Open Space truly is the "secret sauce"
                            making possible successful Agile adoptions.
                            The science behind this awareness goes deep.
                            The timing of it feels like perfection. You
                            seem to be getting just the right audiences
                            to engage with this idea. And what you
                            posted earlier in terms of a framework for
                            adoption involving interspersed Open Space
                            events to help promote agency and engagement
                            - very exciting. Very simple. Truly elegant.
                            And phrased in a way the holders of the
                            bottom line can "get it".<br>
                            <br>
                            What's new about your stuff?<br>
                            <br>
                            Perhaps it's been mentioned before - but
                            here are some points I find most critical.<br>
                            <br>
                            1) The Mandate. Perhaps Open Space
                            Technology came out of Organizational
                            Development (and Organizational
                            Transformation). But most attempts to
                            transform the organization that I've seen
                            have been "rolled out". Kind of like a steam
                            roller. It's definitely mandated. You went
                            into great depth in your Agile 2013
                            presentation how Mandated Agile goes
                            fundamentally against the values and
                            principles in the Agile Manifesto. Open
                            Space can help us bring back the original
                            thinking of the signatories of the Agile
                            Manifesto.<br>
                            <br>
                            2) Games and engagement. Jane McGonigal's
                            book "Reality Is Broken", and the whole
                            arena of Gamification, has become a focal
                            point of driving home ideas from positive
                            psychology, and is also driving many huge
                            wheels of industry (and dollars). Because
                            getting people excited about using your
                            products is important. Getting employees
                            excited about contributing to your products
                            - also critical. But I'd never heard anyone
                            describe Open Space Technology as a
                            beautifully designed game before. This
                            perception I think plays directly with the
                            TOOL versus PHILOSOPHY debate in our
                            community.<br>
                            <br>
                            3) Agency. This might have been a
                            significant idea as well in Paolo Friere's
                            book - "The Pedagogy of the Oppressed".
                            Without people feeling like they have some
                            say in how they apply their blood, sweat,
                            and tears - engagement is not going to
                            happen. Open Space is a critical way to
                            nurture agency in people.<br>
                            <br>
                            I'm so thankful that you've started posting
                            on the OSList and I look forward to how
                            things unfold. From what I see you saying,
                            and how I see people are hearing you, it
                            seems as if we're on target for a much more
                            explicit chapter in the relationship between
                            the Agile and Open Space "sister
                            communities".<br>
                            <br>
                                Thanks!<br>
                                Harold<br>
                            <br>
                            <br>
                            On 9/4/13 2:37 PM, Daniel Mezick wrote:<br>
                          </div>
                          <blockquote type="cite"> Here's a 16-minute
                            video that explains the crisis of
                            disengagement in Agile adoptions, and how
                            the time to act was yesterday, and how Open
                            Space can help...<br>
                            <a moz-do-not-send="true"
                              href="http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013"
                              target="_blank">http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013</a><br>
                            <br>
                            <div>-- <br>
                              <p>Daniel Mezick, President</p>
                              <p>New Technology Solutions Inc.</p>
                              <p><br>
                                <br>
                              </p>
                              <div>-- <br>
                                Harold Shinsato<br>
                                <a moz-do-not-send="true"
                                  href="mailto:harold@shinsato.com"
                                  target="_blank">harold@shinsato.com</a><br>
                                <a moz-do-not-send="true"
                                  href="http://shinsato.com"
                                  target="_blank">http://shinsato.com</a><br>
                                twitter: <a moz-do-not-send="true"
                                  href="http://twitter.com/hajush"
                                  target="_blank">@hajush</a></div>
                            </div>
                          </blockquote>
                        </blockquote>
                        <br>
                        <div>-- <br>
                          <p>Daniel Mezick, President</p>
                          <p>New Technology Solutions Inc.</p>
                          <p><a moz-do-not-send="true"
                              href="tel:%28203%29%20915%207248"
                              value="+12039157248" target="_blank">(203)
                              915 7248</a> (cell)</p>
                          <p><span><a moz-do-not-send="true"
                                href="http://newtechusa.net/dan-mezick/"
                                target="_blank">Bio</a></span><span>. <a
                                moz-do-not-send="true"
                                href="http://newtechusa.net/blog/"
                                target="_blank"><span>Blog</span></a>. <a
                                moz-do-not-send="true"
                                href="http://twitter.com/#%21/danmezick/"
                                target="_blank"><span>Twitter</span></a>.<span> </span></span></p>
                          <p><span>Examine my new book:<span>  </span><a
                                moz-do-not-send="true"
                                href="http://newtechusa.net/about/the-culture-game-book/"
                                target="_blank"><span>The Culture Game </span></a></span><span>:
                              Tools for the Agile Manager</span><span>.</span></p>
                          <p>Explore Agile Team <a
                              moz-do-not-send="true"
                              href="http://newtechusa.net/services/agile-scrum-training/"
                              target="_blank"><span>Training</span></a>
                            and <a moz-do-not-send="true"
                              href="http://newtechusa.net/services/agile-scrum-coaching/"
                              target="_blank"><span>Coaching.</span></a></p>
                          <p>Explore the <a moz-do-not-send="true"
                              href="http://newtechusa.net//user-groups/ma/"
                              target="_blank"><span>Agile Boston </span></a>Community.<span> </span></p>
                        </div>
                      </div>
                      <br>
                    </div>
                  </div>
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                  To unsubscribe send an email to <a
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                  <br>
                </blockquote>
              </div>
              <span class="HOEnZb"><font color="#888888"><br>
                  <br clear="all">
                  <br>
                  -- <br>
                  <div dir="ltr">
                    <div>
                      <div><b>Skye Hirst, PhD</b><br>
                      </div>
                      President - The Autognomics Institute<br>
                    </div>
                    <div><i>Conversations in the Ways of Life-itself</i><br>
                    </div>
                    <div><a moz-do-not-send="true"
                        href="http://www.autognomics.org"
                        target="_blank">www.autognomics.org</a><br>
                    </div>
                    <div>@autognomics <br>
                      <br>
                    </div>
                    <div>New Phone Number:<br>
                      <a moz-do-not-send="true" href="tel:207-593-8074"
                        value="+12075938074" target="_blank">207-593-8074</a><br>
                    </div>
                    <div><br>
                    </div>
                  </div>
                </font></span></div>
            <br>
            _______________________________________________<br>
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            To post send emails to <a moz-do-not-send="true"
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            <br>
          </blockquote>
        </div>
        <br>
      </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
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</pre>
    </blockquote>
    <br>
    <div class="moz-signature">-- <br>
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      <p class="p1">Daniel Mezick, President</p>
      <p class="p1">New Technology Solutions Inc.</p>
      <p class="p1">(203) 915 7248 (cell)</p>
      <p class="p2"><span class="s1"><a
            href="http://newtechusa.net/dan-mezick/">Bio</a></span><span
          class="s2">. <a href="http://newtechusa.net/blog/"><span
              class="s1">Blog</span></a>. <a
            href="http://twitter.com/#%21/danmezick/"><span class="s1">Twitter</span></a>.<span
            class="Apple-converted-space"> </span></span></p>
      <p class="p3"><span class="s2">Examine my new book:<span
            class="Apple-converted-space">  </span><a
            href="http://newtechusa.net/about/the-culture-game-book/"><span
              class="s1">The Culture Game </span></a></span><span
          class="s1">: Tools for the Agile Manager</span><span
          class="s2">.</span></p>
      <p class="p1">Explore Agile Team <a
          href="http://newtechusa.net/services/agile-scrum-training/"><span
            class="s3">Training</span></a> and <a
          href="http://newtechusa.net/services/agile-scrum-coaching/"><span
            class="s3">Coaching.</span></a></p>
      <p class="p1">Explore the <a
          href="http://newtechusa.net//user-groups/ma/"><span class="s3">Agile
            Boston </span></a>Community.<span
          class="Apple-converted-space"> </span></p>
    </div>
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