<html>
  <head>
    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
  </head>
  <body bgcolor="#FFFFFF" text="#000000">
    Skye,<br>
    <br>
    You say:<br>
    "...each of us forming it each time uniquely with both particular
    and universal operatives. Unique to the entities in the forming
    circle,  the space time event forming the circle and so on and so on"<br>
    <br>
    Yes, and I join with you in the idea that every moment is unique.<br>
    <img style="margin-top: 86px;" id="irc_mi"
      src="cid:part1.06020307.00060709@newtechusa.net" height="241"
      width="250"><br>
    <br>
    <br>
    On Games:<br>
    <br>
    Now, the word "game" is a loaded term, and loaded terms are one of
    the many problems with language. <br>
    <br>
    Words are often over-loaded with confusing meanings; perhaps
    pictures can serve us better...<br>
    <br>
    Here are two animals of different species 'communicating' about
    'something'.<br>
    What are the essentials of their emergent, organic, non-mechanistic,
    without-words co-creation? <br>
    <a class="moz-txt-link-freetext"
      href="http://www.youtube.com/watch?v=b7OsL_mixnA">http://www.youtube.com/watch?v=b7OsL_mixnA</a><br>
    <br>
    <br>
    <div class="moz-cite-prefix">On 10/6/13 11:44 AM, Skye Hirst wrote:<br>
    </div>
    <blockquote
cite="mid:CAKeWO=bwpAtjk8pZ1w7qU_kmX_e+JfV6ATiOfY3H7Jr6wM9wSg@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>I guess I want to play in this "game".   Feedback implies
          mechanistic processes that have been identified through cause
          and effect responses.  This is where we get into trouble. 
          Life is not machine like,  in any way.  It is complex and not
          complicated as a set of gears and cogs can become if there are
          too many trying to interact.  However processes of living
          require new metaphors to capture or even point to the "game"
          of living process where each entity and combination of
          entities initiate to form a group, organization or society and
          have formed to "experience satisfaction" or find effective
          actions separately and together.  The constraints emerge from
          what the individuals and the collective discover as useful
          temporary rules of the moment - they can take habit if they
          are useful beyond the moment.  Some where in the process
          someone decides to "name"  the rule, the process and everyone
          nods in agreement to call what they have shared in common by
          "that word" (i.e. jargon) Then someone else comes along who
          perhaps was not in the experience and take up the name and
          they pass it along as the "rule"  that must be the container
          for that process and try to create the same process starting
          with the rule instead of the initiating impulse to come
          together.<br>
          <br>
        </div>
        Well I think you can see an ephemeral organic process that is
        ever changing gets bogged down with words,  the names and with
        labels, however useful they may be for a bit. GAme on,  as they
        say,  yet,  all I'm suggesting is that we stop trying to name,
        and control with naming a process beyond anything but pointers
        we can use to share a common experience - each of us forming it
        each time uniquely with both particular and universal
        operatives. Unique to the entities in the forming circle,  the
        space time event forming the circle and so on and so on<br>
        <br>
        <br>
      </div>
      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">On Sun, Oct 6, 2013 at 10:41 AM, Daniel
          Mezick <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:dan@newtechusa.net" target="_blank">dan@newtechusa.net</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div bgcolor="#FFFFFF" text="#000000"> Hi Harold,<br>
              <br>
              In THE CULTURE GAME book I make the radical/heretical
              claim that culture is a game...and every meeting...a
              game.... and in fact every interaction... is a game. <br>
              <br>
              In the book there are examples that support the idea that
              all meetings are games. <br>
              <br>
              According to this theory, if OST is a type of meeting,
              then OST is a type of game. <br>
              Games have: Goal, Rules, Feedback mechanisms, Opt-in
              Participation.<br>
              <br>
              The OST Game:<br>
              <br>
              The Goal:<br>
              Explore the Theme-Question.<br>
              <br>
              The Rules:<br>
              1 Law, 4/5 Principles, some defined Roles, a few other
              suggestions. A supporting slogan...<br>
              <br>
              The Feedback Mechanics:<br>
              Continuous, rich feedback via all of the senses, in real
              time for each individual and group-as-a-whole.<br>
              <br>
              Opt-In Participation:<br>
              YES<br>
              <br>
              By these measures, OST is a beautifully designed
              meeting-game.<br>
              <br>
              <br>
              Here is a specific quote from your message, below:<br>
              <br>
              "But I'd never heard anyone describe Open Space Technology
              as a beautifully designed game before."
              <div><br>
                The reality is that Harrison mentions the word [game]
                when discussing High Play & High Learning as it
                pertains to self-organizing social systems... it shows
                up in the book Wave Rider. OST encourages a social
                system to reach higher levels of
                self-organization...Hmmm.<br>
                <br>
                Here is the quote (emphasis added...):<br>
                <br>
                "...High play is the antidote to dogmatic thinking &
                therefore an essential companion to High Learning. It is
                also fun. In 'X" Company,  PLAY is strictly prohibited,
                for after all there is work to be done and it is always
                very serious. Even worse, PLAY, almost by definition, is
                out of control- which is what makes if fun. Can you
                imagine anything worse than PLAYING A GAME where the
                results are already known in advance? Boring! "<br>
                -H.O., Wave Rider, page 132<br>
                <br>
                <br>
                On 9/4/13 6:23 PM, Harold Shinsato wrote:<br>
              </div>
              <blockquote type="cite">
                <div>Dan,<br>
                  <br>
                  Thank you for forwarding that interview. I've worked
                  with your interviewer Amr Elssamadisy before in Dr.
                  Christopher Avery's "Leadership Gift" program. Great
                  to hear his voice. Thought he did a great job bringing
                  forward your insights.<br>
                  <br>
                  It's hard for me to express how deeply your thinking
                  aligned with what I see as the essence of Open Space,
                  and what I feel emerging in my own psyche and that in
                  the collective when we spoke and I got to be present
                  at your session in Nashville at Agile 2013 last month.
                  I continue to find your material to be a critical
                  piece in helping bridge the Open Space and Agile
                  communities - something Peggy Holman called "Sister
                  Communities" at the World Open Space on Open Space in
                  St. Petersburg back in May.<br>
                  <br>
                  I'd heard your thinking before and it continues to
                  astound me the relevance and power in getting these
                  two communities to work together.<br>
                  <br>
                  Open Space truly is the "secret sauce" making possible
                  successful Agile adoptions. The science behind this
                  awareness goes deep. The timing of it feels like
                  perfection. You seem to be getting just the right
                  audiences to engage with this idea. And what you
                  posted earlier in terms of a framework for adoption
                  involving interspersed Open Space events to help
                  promote agency and engagement - very exciting. Very
                  simple. Truly elegant. And phrased in a way the
                  holders of the bottom line can "get it".<br>
                  <br>
                  What's new about your stuff?<br>
                  <br>
                  Perhaps it's been mentioned before - but here are some
                  points I find most critical.<br>
                  <br>
                  1) The Mandate. Perhaps Open Space Technology came out
                  of Organizational Development (and Organizational
                  Transformation). But most attempts to transform the
                  organization that I've seen have been "rolled out".
                  Kind of like a steam roller. It's definitely mandated.
                  You went into great depth in your Agile 2013
                  presentation how Mandated Agile goes fundamentally
                  against the values and principles in the Agile
                  Manifesto. Open Space can help us bring back the
                  original thinking of the signatories of the Agile
                  Manifesto.<br>
                  <br>
                  2) Games and engagement. Jane McGonigal's book
                  "Reality Is Broken", and the whole arena of
                  Gamification, has become a focal point of driving home
                  ideas from positive psychology, and is also driving
                  many huge wheels of industry (and dollars). Because
                  getting people excited about using your products is
                  important. Getting employees excited about
                  contributing to your products - also critical. But I'd
                  never heard anyone describe Open Space Technology as a
                  beautifully designed game before. This perception I
                  think plays directly with the TOOL versus PHILOSOPHY
                  debate in our community.<br>
                  <br>
                  3) Agency. This might have been a significant idea as
                  well in Paolo Friere's book - "The Pedagogy of the
                  Oppressed". Without people feeling like they have some
                  say in how they apply their blood, sweat, and tears -
                  engagement is not going to happen. Open Space is a
                  critical way to nurture agency in people.<br>
                  <br>
                  I'm so thankful that you've started posting on the
                  OSList and I look forward to how things unfold. From
                  what I see you saying, and how I see people are
                  hearing you, it seems as if we're on target for a much
                  more explicit chapter in the relationship between the
                  Agile and Open Space "sister communities".<br>
                  <br>
                      Thanks!<br>
                      Harold<br>
                  <br>
                  <br>
                  On 9/4/13 2:37 PM, Daniel Mezick wrote:<br>
                </div>
                <blockquote type="cite"> Here's a 16-minute video that
                  explains the crisis of disengagement in Agile
                  adoptions, and how the time to act was yesterday, and
                  how Open Space can help...<br>
                  <a moz-do-not-send="true"
                    href="http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013"
                    target="_blank">http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013</a><br>
                  <br>
                  <div>-- <br>
                    <p>Daniel Mezick, President</p>
                    <p>New Technology Solutions Inc.</p>
                    <p><br>
                      <br>
                    </p>
                    <div>-- <br>
                      Harold Shinsato<br>
                      <a moz-do-not-send="true"
                        href="mailto:harold@shinsato.com"
                        target="_blank">harold@shinsato.com</a><br>
                      <a moz-do-not-send="true"
                        href="http://shinsato.com" target="_blank">http://shinsato.com</a><br>
                      twitter: <a moz-do-not-send="true"
                        href="http://twitter.com/hajush" target="_blank">@hajush</a></div>
                  </div>
                </blockquote>
              </blockquote>
              <br>
              <div>-- <br>
                <p>Daniel Mezick, President</p>
                <p>New Technology Solutions Inc.</p>
                <p><a moz-do-not-send="true"
                    href="tel:%28203%29%20915%207248"
                    value="+12039157248" target="_blank">(203) 915 7248</a>
                  (cell)</p>
                <p><span><a moz-do-not-send="true"
                      href="http://newtechusa.net/dan-mezick/"
                      target="_blank">Bio</a></span><span>. <a
                      moz-do-not-send="true"
                      href="http://newtechusa.net/blog/" target="_blank"><span>Blog</span></a>.
                    <a moz-do-not-send="true"
                      href="http://twitter.com/#%21/danmezick/"
                      target="_blank"><span>Twitter</span></a>.<span> </span></span></p>
                <p><span>Examine my new book:<span>  </span><a
                      moz-do-not-send="true"
                      href="http://newtechusa.net/about/the-culture-game-book/"
                      target="_blank"><span>The Culture Game </span></a></span><span>:
                    Tools for the Agile Manager</span><span>.</span></p>
                <p>Explore Agile Team <a moz-do-not-send="true"
                    href="http://newtechusa.net/services/agile-scrum-training/"
                    target="_blank"><span>Training</span></a> and <a
                    moz-do-not-send="true"
                    href="http://newtechusa.net/services/agile-scrum-coaching/"
                    target="_blank"><span>Coaching.</span></a></p>
                <p>Explore the <a moz-do-not-send="true"
                    href="http://newtechusa.net//user-groups/ma/"
                    target="_blank"><span>Agile Boston </span></a>Community.<span> </span></p>
              </div>
            </div>
            <br>
            _______________________________________________<br>
            OSList mailing list<br>
            To post send emails to <a moz-do-not-send="true"
              href="mailto:OSList@lists.openspacetech.org">OSList@lists.openspacetech.org</a><br>
            To unsubscribe send an email to <a moz-do-not-send="true"
              href="mailto:OSList-leave@lists.openspacetech.org">OSList-leave@lists.openspacetech.org</a><br>
            To subscribe or manage your subscription click below:<br>
            <a moz-do-not-send="true"
href="http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org"
              target="_blank">http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org</a><br>
            <br>
          </blockquote>
        </div>
        <br>
        <br clear="all">
        <br>
        -- <br>
        <div dir="ltr">
          <div>
            <div><b>Skye Hirst, PhD</b><br>
            </div>
            President - The Autognomics Institute<br>
          </div>
          <div><i>Conversations in the Ways of Life-itself</i><br>
          </div>
          <div><a moz-do-not-send="true"
              href="http://www.autognomics.org" target="_blank">www.autognomics.org</a><br>
          </div>
          <div>@autognomics <br>
            <br>
          </div>
          <div>New Phone Number:<br>
            207-593-8074<br>
          </div>
          <div><br>
          </div>
        </div>
      </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
OSList mailing list
To post send emails to <a class="moz-txt-link-abbreviated" href="mailto:OSList@lists.openspacetech.org">OSList@lists.openspacetech.org</a>
To unsubscribe send an email to <a class="moz-txt-link-abbreviated" href="mailto:OSList-leave@lists.openspacetech.org">OSList-leave@lists.openspacetech.org</a>
To subscribe or manage your subscription click below:
<a class="moz-txt-link-freetext" href="http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org">http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org</a>
</pre>
    </blockquote>
    <br>
    <div class="moz-signature">-- <br>
      <meta http-equiv="Content-Type" content="text/html;
        charset=ISO-8859-1">
      <meta http-equiv="Content-Style-Type" content="text/css">
      <title></title>
      <meta name="Generator" content="Cocoa HTML Writer">
      <meta name="CocoaVersion" content="1138">
      <style type="text/css">
    p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial}
    p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #0000ee}
    p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #1a37ee}
    span.s1 {text-decoration: underline}
    span.s2 {color: #000000}
    span.s3 {text-decoration: underline ; color: #0000ee}
  </style>
      <p class="p1">Daniel Mezick, President</p>
      <p class="p1">New Technology Solutions Inc.</p>
      <p class="p1">(203) 915 7248 (cell)</p>
      <p class="p2"><span class="s1"><a
            href="http://newtechusa.net/dan-mezick/">Bio</a></span><span
          class="s2">. <a href="http://newtechusa.net/blog/"><span
              class="s1">Blog</span></a>. <a
            href="http://twitter.com/#%21/danmezick/"><span class="s1">Twitter</span></a>.<span
            class="Apple-converted-space"> </span></span></p>
      <p class="p3"><span class="s2">Examine my new book:<span
            class="Apple-converted-space">  </span><a
            href="http://newtechusa.net/about/the-culture-game-book/"><span
              class="s1">The Culture Game </span></a></span><span
          class="s1">: Tools for the Agile Manager</span><span
          class="s2">.</span></p>
      <p class="p1">Explore Agile Team <a
          href="http://newtechusa.net/services/agile-scrum-training/"><span
            class="s3">Training</span></a> and <a
          href="http://newtechusa.net/services/agile-scrum-coaching/"><span
            class="s3">Coaching.</span></a></p>
      <p class="p1">Explore the <a
          href="http://newtechusa.net//user-groups/ma/"><span class="s3">Agile

            Boston </span></a>Community.<span
          class="Apple-converted-space"> </span></p>
    </div>
  </body>
</html>