[OSList] The OST Game

Michael Herman michael at michaelherman.com
Tue Oct 15 16:55:05 PDT 2013


*All in all, people seem to show greater trust in Open Space when they find
out it is not a game.*
* *
*Diane*
*
*

Well said, Diane!  I've had this experience, as well.




--

Michael Herman
Michael Herman Associates
312-280-7838 (mobile)

http://MichaelHerman.com
http://OpenSpaceWorld.org



On Tue, Oct 15, 2013 at 4:04 PM, Diane Gibeault
<diane.gibeault at rogers.com>wrote:

> About the game metaphor and OST,
>
> The question was raised: would the game metaphor better invite people to
> let more life in organizations?
>
> I believe not. There is quite a difference between OST and the concept of
> ‘game’. With OST, people are invited and trusted to work seriously in a
> spirit of high play and high learning. While doing something of high value
> related to a collective issue, they build confidence in the self (the
> individual and the organization) and experience a more open and respectful
> way of being and working with others that can be carried on after the
> meeting by whoever cares to.
>
> The game methods or metaphor is perceived more like a make-believe
> activity which ends when the ‘’event / game’’ does and has less relation to
> real life - especially when they go back to the office.
>
> People in organizations I worked with, for several years have been
> dismissing “game methods’’ as the flavour of the month, destined to quickly
> be *passé *and forgotten.
>
> I do hear a lot that they go along with games in the same way they suffer
> icebreakers: to please organizers and/or consultants who don’t trust their
> capacity as adults, students or whoever, to talk in a productive way about
> things that really matter to them.
>
> There are dialogue methods such as storytelling and the interview part of
> AI that I have found useful before some OS events but it was in very
> exceptional situations, for example doing deep grief work and honouring a
> division that was winding down or reconnecting members of a group that had
> been apart for a long time. These approaches were not perceived as games in
> that context and they are based on principles also found in OS.
>
> I have to say that I rarely need to add such dialogue methods or even the
> Circle method because OS creates naturally the space for those things to
> happen by themselves -  people always do what they need to do before moving
> on to the future. Other theories like the grieving cycle also known as the
> change cycle confirm the same.
>
> All in all, people seem to show greater trust in Open Space when they find
> out it is not a game.
>
> Diane
>
>
>   ------------------------------
>  *From:* Harrison Owen <hhowen at verizon.net>
> *To:* 'World wide Open Space Technology email list' <
> oslist at lists.openspacetech.org>
> *Sent:* Monday, October 14, 2013 3:54:34 PM
>
> *Subject:* Re: [OSList] The OST Game
>
> A marvelous conversation... and I have been absent a bit for a good cause,
> I hope. I have been doing my homework, reading all the assigned material
> about broken reality and culture hacking. Interesting journey! And along
> the way I came upon an odd realization – I really just don’t like games!
> Seems it had something to do with early childhood trauma... my mother just
> loved games, and she would beat me unmercifully. Oh well. Unfortunately
> that aversion carried on into my adult life, particularly as it related to
> the so called Group Dynamics games that we were all supposed to play prior
> to serious discussion. Seems like you just couldn’t have an adult
> interchange without some “warm-up” to break the ice. Or so they said.
> Really bugged me. I just couldn’t believe that consenting adults could not
> communicate without some elaborate foreplay – funny tools drawn from the
> omnipresent Facilitator’s Tool Box.
>
> So much for my inherent pathology and prejudices, but there may be
> something of a positive outcome. I simply had to believe that given
> reasonable conditions, human beings could sit down and talk productively
> with each other – all by themselves. As adults. It did take two martinis to
> get me there... but “there” was (guess what) Open Space.  We have been
> doing that ever since, and it turns out that children do just as well.
>
> What may have started as childish rebellion (against Mother, Facilitators,
> etc) has only gotten worse. With increasing age and experience it has
> become clearer and clearer that the less I do the better things work. It is
> not that I have no agency or contribution, but it does turn out that the
> ambient wisdom and capacity of the individuals and groups that I am
> privileged to interact with so vastly exceeds my own that I would do very
> well to fold my hands and shut my mouth. Anything else has me working much
> too hard, and generally messing things up... Such are the eye glasses
> through which I view my world. Distorted perhaps, and different for sure,
> but I’m stuck with it. And it is through those glasses that I read my
> assignments, beginning with “Reality is Broken.”
>
> Jane McGonigal weaves a fascinating tale of the strange (to me) world of
> Game Makers, Gaming, and Gamers. I can certainly understand why she has
> created a stir, and I applaud her massive research and clear prose. That
> said, my reaction was close to horror, and the thought that the world and
> techniques she describes should become a model and a means to fix our world
> was pretty close to terror. Doubtless much of this can be ascribed to my
> aforementioned phobia – but I suspect that others might share such
> feelings. Two points stand out in my mind—Gaming is addictive, a point she
> develops in infinite detail, and secondly that good Game Makers actually
> capitalize on this phenomenon and make every effort to enhance the
> addictive power.  Their success is obvious and awesome. It seems that one
> massive, online game attracted 5,000,000 man/years of attention. George
> Orwell, where are you now that we need you?
>
> I joke a bit – and my concerns run deeper. When Jane says, “Reality is
> Broken,” I feel constrained to ask, Who’s reality? Not mine, for sure. It
> is not that I experience every day as a walk in the park, but there have
> been precious few moments when I have felt bored, without challenge,
> non-productive and unappreciated/respected. And I have many friends and
> colleagues around the world who seemingly have a similar experience.
> Doubtless that makes us odd, perhaps aberrant, but there is a certain
> consolation in numbers. We are not alone.
>
> When I think about the factors that positively contribute to my reality
> they include such things as the indeterminacy of my surroundings. The
> moment I think I know where it is all headed, I am confounded by the twists
> of happenstance. Then there is the total lack of clarity when it comes to
> goals and objectives. Certainly I have hopes and desires, but just about
> every time I have locked on some particular outcome, it doesn’t turn out
> that way – usually better. And lastly, if there are clear cut rules, I
> certainly have never found them. Of course there are moments when I think
> it is all a dreadful mistake and I am scared to death. But even that has
> its positive: I know I am alive. So for me, my reality is doing just fine.
> Exciting, challenging, growthful, rewarding -- In fact it seems to be
> working perfectly.
>
> I am truly sorry for those who have a different experience, but if reality
> for them is broken, it is reasonable to ask, Who broke it? Or could it be
> that it isn’t really broken, they just think it is, if only because it
> doesn’t measure up to their expectations. That would certainly be the case
> if reality was *supposed* to work by clear cut rules, heading in a
> pre-determined direction, always under somebody’s control. That
> understanding of reality is certainly alternate to anything I know anything
> about. It just never happened, and if it did I believe it would be
> unendingly boring. But that might account for the Game Maker’s success –
> for if I read Jane correctly, that is pretty much the reality they create.
> And if that is the reality you want, no wonder people spend 5 million
> man/years immersed in it!
>
> And on to a related question: Is OST a game? Possibly, but not according
> to Jane’s rules/criteria. To be sure, there is a correlation with Jane’s
> first criteria: Opt in = Voluntary Self Selection, and  a second one
> relating to Good Feedback (we might say documentation). But it seems to me
> it all goes downhill from there. If there are any rules in Open Space, I
> have yet to encounter them. To be sure there are 5 principles and a law,
> but none of them are things you have to do. In fact they all seem to emerge
> no matter what you do – all by themselves. As for a clear goal, I think you
> have precisely the opposite. Everything begins with a question, and under
> the best of circumstances there is no attachment to outcomes. As we say,
> Whatever happens is the only thing that could have.
>
> Just to drive a little deeper. If OST is not a game – what is it?
>
> Drum roll... Cutting edge revelation...
>
> OST... is ... Life.
>
> It does not bring anything new. Represents no mind bending revelation. In
> fact it doesn’t DO a thing. Nothing. OST simply and quietly invites us to
> be, fully, what we already are – ourselves. It really is shocking. Just be
> yourself as you really are. Drawn by a question (Quest) – you are invited
> to explore what you really care about. No foregone conclusions. No prior
> exclusions (givens). No rules prescribed (by somebody else). Just be
> yourself and take it from there. Of course it helps to be honest. What do
> you really care about? And if you care, take responsibility for what you
> care about. Nobody else will. And you don’t need an act of Congress,
> Parliament, the Legislature, or the writings of the latest Guru. It’s just
> you.
>
> But not just you. Who shares your passion? Who will join you in the
> assumed responsibility? In advance you simply don’t know, nor can you
> predict. But when it happens, you know it happens. Life not only goes on –
> it gets deeper and richer with the shared passions and responsibilities
> that weave the rich tapestry of the human odyssey.
>
> I know you have heard this song before, but I think it bears re-singing.
> The temptation to change this simple invitation into some complex process,
> procedure, structure is almost overwhelming, driven I am sure by our hope
> to improve and also  perhaps to make it something we own or do. Something
> that requires the professional touch, as it were. But the truth of the
> matter, I believe, is that there really isn’t anything to improve and still
> less to do. Above all, Don’t fix it if it ain’t broke, and always think of
> one less thing to do.
>
> So where does all this discussion leave Agile and OST, or more exactly the
> relationship between the two? Closely united, I believe – but perhaps not
> in the way that Dan and others seem to be suggesting, even though that way
> appears to be eminently rational and definitely a good plan.
>
> I understand that Agile (as described in the Agile Manifesto) is an
> elegant set of principles which await implementation (adoption) through
> some method or process, SCRUM for example. The principles are magnificent
> and represent the latest iteration of a longish tradition beginning perhaps
> with Quality Circles, and passing through Excellent Organizations (Tom
> Peters et al), Learning Organizations, with possibly a side trip through
> Process Re-Engineering. In every case, elaborate processes, procedures, and
> protocols were designed in order to bring the noble ideas into everyday
> practice. In every case the energy and enthusiasm surrounding the several
> efforts was considerable (aided I suspect by the fat consulting fees that
> could be generated). And in every case I believe we learned many useful
> lessons. However, in terms of the desired outcome, which might be described
> as “enhanced organizational function,” I think the record is less than
> positive. Only people of a certain age will even remember Quality Circles,
> Excellent Organizations seem evident mostly by their absence, The Society
> of Organizational Learning disbanded last year, and Process Engineering has
> been retired by general consensus as an embarrassing failure. Jane
> McGonigal may just have written the epitaph, “Reality is Broken.” Whether
> Agile and its several implementation procedures (SCRUM, etc) will meet a
> similar fate remains to be seen.
>
> Reasonable people might well ask, how could we invest so much and
> accomplish so little? Doubtless there are multiple answers, but one stands
> out for me. We’ve been trying to organize self organizing systems. This is
> a thankless task if only because we will never get it right; the systems
> involved (our businesses, countries, organizations) are so complex,
> inter-related, and fast moving that we can’t even think at that level – let
> alone effectively structure and control them. Even worse it seems all too
> often that our best efforts and intentions make the situation worse – our
> fixes end up with painful unintended consequences. But worst of all our
> efforts are not needed because the system itself, all by itself, can do a
> better job.  Frankly our efforts are just plain clunky.
>
> It is precisely at the point where I think other efforts have been less
> than successful that OST may enable Agile to succeed -- but not by
> facilitating the adoption Agile as a set of principles, but in a much more
> immediate and direct fashion: by enabling Agility. The principles are
> definitely nice, but what we truly care about is real, meaningful,
> organizational agility, which others might call High Performance, and Open
> Space demonstrably delivers on that score. My favorite story, of course is
> the AT&T design team for the ’96 Olympic Pavilion. In 2 days they designed
> a $200,000,000 structure which had taken them 10 months on a previous
> effort. That is a 15,000% increase in productivity. Not bad.
>
> If that were the only instance of such a phenomenon it would be
> interesting but not helpful, but there are others, a lot. And how does all
> that work? It is just a well functioning self organizing system. And if you
> ask whether it is all scalable – the answer is it is already scaled to the
> highest levels. Been around for 13.7 billion years, and the Cosmos (along
> with everything else) is the product. Don’t adopt Agile, BE agile.
> Honestly, it is a natural condition if we stop trying to fix it.
>
> So I think we have some very good news here. Reality ain’t broke and
> serious Agility is available any time we want to open the space to let it
> happen. And if you were wondering who all those friends and colleagues
> around the world who know that their reality is unbroken (albeit painful
> sometimes) you can start by looking in a mirror. Yes, I am talking about
> all those folks who have wandered into Open Space to discover, many times
> in spite of themselves – that deep, meaningful, productive, playful,
> respectful encounters with their fellows can and do happen. That is just a
> taste, of course – but it can happen all the time -- 24X7. I know.
>
> Harrison
>
>
>
>
>
>
>
>
>
>
>
>
> Harrison Owen
> 7808 River Falls Dr.
> Potomac, MD 20854
> USA
>
> 189 Beaucaire Ave. (summer)
> Camden, Maine 04843
>
> Phone 301-365-2093
> (summer)  207-763-3261
>
> www.openspaceworld.com
> www.ho-image.com (Personal Website)
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> *From:* oslist-bounces at lists.openspacetech.org [
> mailto:oslist-bounces at lists.openspacetech.org<oslist-bounces at lists.openspacetech.org>]
> *On Behalf Of *Harold Shinsato
> *Sent:* Wednesday, October 09, 2013 6:46 PM
> *To:* World wide Open Space Technology email list
> *Subject:* Re: [OSList] The OST Game
>
> Oh Diane - thank you! I had been hoping you would write something. I'm
> also very grateful for your comprehensive history here only some of which I
> was aware of.
>
> A deep bow of appreciation for the Agile Open series. I'd love to go to
> every one of those because of the fun, engagement, high level of learning -
> but mostly from the awesome people I've met and how it has enriched my
> lives. You've been one of the greatest enrichers of my professional life,
> Diane! I'm quite excited to be going to Agile Open in Berkeley next week!
> And the Portland/Seattle Agile Open Northwest is one of the high points of
> my year.
>
> As Harrison said - please ramble more. I've been intrigued and intimidated
> by the depth I've seen in the Human System Dynamics work and would love
> especially to hear you speak more about the intersection of OST and HSD -
> or maybe more appropos to this thread how Finite and Infinite Games is a
> formal basis for HSD - and that might benefit OST facilitation.
>
>     Thanks!
>     Harold
>
> On 10/9/13 3:21 PM, Diana Larsen wrote:
>
> Harold, Michael, Harrison, and all,
>
> I've been lurking on the sidelines of this conversation. Honestly, hoping
> a bit that it would go away. (Not sure about my motivations there.)
> However, the turn the thread has taken recently prompts me to speak up
> again.
>
> I'd like to remind you about the Agile Open series of conferences (goes
> back to Europe in 2004 and still continuing) and the Agile Open Program
> supported by the Agile Alliance (since 2010) and before those the open
> space formats of Consultants' Camp (started by Jerry Weinberg decades ago),
> the Consultants' Retreats (Norm Kerth begun in 1997), and Retrospective
> Faciltators' Gatherings (Norm, Esther Derby, Linda Rising, and me, 2002),
> all still continuing and having touched many people in the Agile community
> over the years. What is now the Agile 20xx conferences have had an open
> space/open jam component since the beginning. As well as John Engle's,
> Harrison's, & Suzanne's involvement with a variety of Agile
> conferences. Coming to a Scrum Gathering in Boulder straight from having
> attended the US-OS on OS in San Antonio TX in 2005(?), I opened the first
> open space for Scrum (that I know of). Michael opened space at the XP/Agile
> Universe conference ten years ago and showed everyone there what
> self-organizing could look like in the moment. (I was there, thank you
> Michael.)
>
> All of which has made fertile ground for Dan's advocacy to take hold in
> the Agile community. We all stand on the shoulders of giants. Dan may be
> the most vocal advocate at the moment (and I applaud his visibility), but I
> wouldn't say he's the most potent advocate. Agile and Open Space have a
> long, rich and entwined history together.
>
> Some of us have been quietly applying Open Space principles in our Agile
> adoption work for many years. We haven't codified it or named it, but it's
> been a central part of what we do. Charlie Poole and others have opened
> space in organizations as a way of introducing, modeling, and applying
> Agile and self-organization.
>
> The theoretical basis of Carse's _Finite and Infinite Games_ underlies
> much of the thinking in Human Systems Dynamics as well. The idea that the
> degree to which a system is open or closed, multi-dimensional or single
> dimensional, non-linear or linear gives us clues about the patterns that
> may fit the purpose or not, and whether we'd like to shift those patterns
> or not. Alistair Cockburn used Carse's model to think about competitive and
> cooperative games, and proposed the idea that software development would do
> well to think more in terms of cooperation among stakeholders. It's one of
> the reasons I was drawn into the Agile space.
>
> Some in the Agile community have embraced this idea of games as metaphor,
> games/play as learning tool, but they often do not incorporate (are not
> aware of?) the deeper meanings from Carse and Cockburn and the complexity
> sciences. They do it because it's more fun. And that's okay too.
>
> It may or may not be a metaphor, explanation or tool that works for the
> Open Space community.
>
> Gratitude for your patience with my rambling,
> Diana
>
>
> **************
> Diana Larsen
> http://futureworksconsulting.com
>
> Envisioning a world where everyone at every level of the organization can
> say, "I love my work; this is the best job EVER!"
>
> Read the books:
> *Agile Retrospectives: Making Good Teams Great *
> *Liftoff: Launching Agile Teams and Projects *
> *QuickStart Guide to Five Rules of Accelerated Learning
> https://leanpub.com/fiverules*
> ********************
>
>
>
> On Oct 9, 2013, at 1:08 PM, Harold Shinsato wrote:
>
>
> Hi Michael,
>
> No fun to hear I'm failing - but it hasn't stopped me before. Try and try
> again (even if it takes years).
>
> I'm not saying OST *is* a game. I'm not saying OST is anything.
>
> What I see is that there is value in the metaphor of OST as a game.
>
> So Dan is already speaking about OST as a game to Agile circles and making
> some good cheese with it. And maybe the Agile community has a bit of a leg
> up on us here because Alistair Cockburn used the game metaphor in his first
> book in the 1990's about this. And Alistair is one of the signatories of
> the Agile Manifesto that started the whole "Agile" (with capital letter)
> conversation. But Alistair wasn't talking specifically about software as in
> an obscure coding thing thing that will make everyone's eyes glaze over. He
> was speaking about a different way to look at work and at teams.
>
> So I've been in the Agile conversation for over a decade. And it's not
> always been fun. Much of it has been butting up against minds that were
> very shut, and it's still not an uncommon experience for advocates to run
> into a wall. And maybe this might not seem relevant here, but much of that
> "Agile" conversation has been about people. People people people. It's even
> a frequent complaint I hear for the techies, because a minority who show up
> at conferences are only interested in the coding aspect. But they're the
> minority. The first line of the Agile Manifesto<http://agilemanifesto.org/>- "Individuals and interactions over processes and tools."
>
> Yes - I do live in that world of code. But I also live in this world of
> Open Space, improving human dynamics in teams, OD type stuff etc. And often
> times having a foot in both worlds causes cognitive dissonance because not
> too many are comfortable in this lonely between space. Finding language to
> bring together the contasting perspectives can be difficult.
>
> But living in both worlds - I see so much in common. I see so much common
> ground. I see so many ways that the Agile crowd can help the OST/OD crowd,
> and most certainly visa versa.
>
> The thing is - the Agile universe is already embracing Open Space in a
> huge way. And not always with the direct help and support and understanding
> of the folks here. Which is not always a good thing.
>
> One last thing - the Agile community is not homogeneous. There are many
> innovations that cause controversy and big huge disruptions. I'm seeing
> some of Dan's work in this community as being potentially hugely powerful
> and disrupting - and in a large way due to his being the most potent
> advocate of Open Space in Agile today. And this game perspective is part of
> how he got there.
>
> I'm not fully there and understanding his metaphor of OST as a game - and
> it looks like I'll need to converse with him outside this forum to fully
> get it. I guess I was hoping for a warmer reception from the voices of
> authority and seniority on this list. But at least, having attended WOSonOS
> in Florida and knowing some of what is happening in the Open Space world
> because of being part of the Open Space Institute/U.S. - I do know that
> many of us are catching more of the agile mojo and that it will continue to
> mature.
>
> Well, anyway - not sure I just helped you Michael but thanks for giving me
> an excuse to rant. :-)
>
>     Cheers,
>     Harold
>
>
>
> On 10/9/13 11:58 AM, Michael Herman wrote:
>
> Not sure you actually accomlished "Against," Harold.  I think I just read
> OST is life, a finite slice of Life.
>
> And if the conversation happens in a room full of people who think and
> talk about games, that's great to say OST is a game cuz everyone in that
> room or community knows what that means. Probably doesn't work as well on
> CNN or at an ODN mtg.
>
> I guess it still a bit confusing to me if this conversation is about how
> to talk OST in agile community or how to talk OST in other/larger
> communities. Translation is always possible, but the game lingo doesn't
> seem native to the folks I'm usually talking with. Actually, finding
> some native understanding of (and native language for) OS seems like half
> the game in many instances.
>
> m
>
>
>
> On Wednesday, October 9, 2013, Harold Shinsato wrote:
> Harrison,
>
> Ok, I'll take your word from previous posts that I won't be in trouble if
> I risk going up against you again - or maybe it's just a hope that this
> thread won't be shut down due to misunderstandings.
>
> The statement "OST is a game" actually doesn't work for me so much because
> it uncomfortably reduces all the ideas and philosophy (and practice) of OST
> into a word that unfortunately has for many negative connotations. But
> perhaps I'll invite thinking about OST *as* a game instead. Perhaps that
> can help prevent cognitive dissonance and allow for this conversation to
> continue.
>
> My understanding of the word game as used by Daniel Mezick and others
> comes from game theory - and could open up many benefits.
>
> The briefest way I think to hope to keep this particular door open for
> those in this community who might find the word game unpleasant would be to
> suggest the book "Finite and Infinite Games: A Vision of Life as Play and
> Possibility" by James P. Carse. Mr. Carse actually is a professor of
> history and literature of religion - and his thinking in that book is very
> poetic and beautiful. And it reminds me much of Open Space thinking - and I
> won't even attempt to dive into his thesis any more than to look at what I
> think sums up the thinking being the final sentence in the book. "There is
> only one infinite game."
>
> The bigger game of Open Space is the game of life - the unending story -
> the "one infinite game". And an OST meeting or conference is a finite game
> which seems to open up an experience of the infinite game in a beautiful
> way. And yet, there's still value in seeing the finite game aspects of OST
> in that context.
>
> Alas, perhaps this attempt will be futile. But I hold out hope that others
> won't be discouraged from this perspective on OST as a game and it's
> benefits.
>
>     Harold
>
> On 10/7/13 1:25 PM, Harrison Owen wrote:
>
> Dan – Using the word, “game” as you do, I guess it sort of works with OS,
> but I do confess a certain feeling of cognitive dissonance, which I suspect
> may be shared by some of my colleagues. In any event, it certainly would
> not be a word I would use. But that doesn’t mean a great deal. However,
> when you say, “Leaders choose to play OST. Or not,” I do feel called upon
> to say something like... Oh Yes?
>
> Some people refer to the “Game of Life,” but it is scarcely a game you
> choose to play (or not). Not playing is called suicide, I think, and while
> some people do make that choice it is not a choice that most folks would
> considered good, useful, or positive. It is more like canceling all
> choices. Out of the Game, so to speak.
>
> I feel rather the same way about OS, and for all the same reasons. OS for
> me is not a process we choose to do or not do – quite simply it is what we
> are --  Self organizing, and OS is only an invitation to be ourselves fully
> and purposefully. We can chose to be ourselves with distinction, despair,
> or something in between --  but so long as we remain on the planet in some
> viable form, we got no choice. We are what we are, what we are. Put a
> little differently, OS is not something new and different, it is just a
> small name change for what has been around for quite a while: life.  I
> guess you can call it a game, but somehow that seems to miss some of the
> nuances.
>
> Harrison
>
>
>
>
> --
> Harold Shinsato
> harold at shinsato.com
> http://shinsato.com
> twitter: @hajush <http://twitter.com/hajush>
>
>
> --
> Michael Herman
> MichaelHerman.com <http://michaelherman.com/>
> (312) 280-7838
> Sent from my iPhone
>
>
>
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> --
> Harold Shinsato
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> http://shinsato.com
> twitter: @hajush <http://twitter.com/hajush>
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