FW: Open space - case studies related to waste
Joelle Lyons Everett
JLEShelton at aol.com
Wed Jun 21 11:58:47 PDT 2006
Claire--
I have a case study about waste management, but it was many years ago, and
did not use an Open Space format.
I was contacted by a large forest products company which had just learned
that their use of landfill for industrial wastes would be limited in the near
future. They asked me to work with their research team to design and facilitate
a series of meetings to explore possible ways to use waste materials,
reducing the total waste to be disposed of.
We planned a series of three meetings, one focused on wood waste, one on
sludge, and one on ash. I learned more than I ever thought I wanted to know
about sludge and ash!
In each meeting, we asked participants, in small groups, to identify
potential uses for the waste product. In the late afternoon, all ideas were posted,
and participants used sticky dots to vote for innovative and/or feasible
ideas. Recognizing that good solutions sometimes come from out-of-the-box ideas,
each person also had a few monster stickers to vote for outrageous ideas.
Every group generated lots of ideas, some of which were determined to be
feasible, and implemented. In some cases, the waste product was sold for some
new use, rather than the company paying to dispose of it in a landfill.
These meetings confirmed for me that group processes were an effective way to
address this kind of issue, and that participants could be engaged in solving
rather specific, technical problems.
Reflecting on that experience, I think that the meetings would have been even
more effective in Open Space. Participants could choose what aspect of the
issue to address, increasing their level of engagement in the problem,
solution, and implementation. Give that freedom, I'm sure that some groups would
choose to examine root causes for a problem, leading to better, long-range
solutions. Bumblebees and butterflies would cross-pollinate the discussions and
find themselves in serendipitous conversations. The whole process would be
more fun--High Play instead of just playfulness. I think I would see a higher
level of creativity and engagement.
Good luck to you in this project--it is an important and timely subject!
Joelle Everett
Sound Resources
Shelton, Washington, USA
360-426-8517
jleshelton at aol.com
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